![]() Five-of-a-kind = triple the three-of-a-kind value or six times the three-of-a-kind value.For example, rolling four 4s can be counted as 800 points (400 x 2) or 1,600 points (400 x 4).Four-of-a-kind = double the three-of-a-kind value or quadruple the three-of-a-kind value.Full house (three-of-a-kind + 1 pair) = the three-of-a-kind value + 250 points.Straight in one roll (i.e., 1, 2, 3, 4, 5, 6) = 2000 or 3000 points or no points at all.Some common scoring variations include: X Research source ![]() ![]() The beauty of Farkle is its adaptability. Keep the standard scoring system and add on new rules, or completely scrap the original system and come up with your own. There are lots of ways to change the point values associated with certain numbers and combinations. However, there’s also a chance you roll “hot dice” and get to keep playing.Ĭome up with new scoring variations. In the cases where you decide to continue rolling, you risk “farkling” and losing all of your points.Score three 3s, the single 1, and the single 5 for a total of 450 points.Score three 3s, the single 1, and the single 5 for a total of 450 points, and then roll the remaining die.Score the single 5 as 50 points and then roll the remaining five dice.Score the single 1 as 100 points and then roll the remaining five dice.Score three 3s as 300 points and then roll the remaining three dice.For example, if you throw 1, 2, 3, 3, 3, 5, any of the following plays are possible: Carefully consider strategy in deciding whether to roll or stop. Just remember that if you “farkle,” you lose all of your points for that turn and the game moves on to the next player. You have the option to play it safe and stop after collecting a few points, or risk it all by continuing to throw. Variation: You may like to add the rule that if one player scores from all six dice, then they can re-roll all six dice one more time and add the score from this final roll to their total score for this round.Keep rolling the dice until you decide to stop or “farkle.” This is where the excitement really amps up. All players have the same number of turns, then the player with the highest score wins. Keep playing until one player has reached 10,000 points. So if you throw 3 ones on your first throw and you decide re-roll the remaining (non-scoring) dice, then on your second throw the 3 remaining dice are all non-scoring, you lose the 300 points you would have scored from your 3 ones. In other words, all throws must produce at least one scoring die. You score nothing for your whole turn and play passes to the next player. If you get no scoring dice on a throw, this is known as a Farkle.If you choose to stop: Total your score for the round and add it to the scoresheet.For example, if you roll 2 fives on your first roll and 2 fives on your second roll, you score these rolls independently. You may NOT add dice rolled to previous rolls to score higher.As long as you have set aside scoring dice, you may always choose to re-roll the remaining dice again. Again, you must set aside at least one scoring die. If you choose to re-roll: Re-roll all the remaining dice. ![]() ![]()
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